When it comes to game streaming, latency is more than just a number; you can feel physical delay, making things like accurate pointer rendering or precise input hard when implemented poorly.
To tackle this issue, we created a new algorithm we call Predictive Input Rendering. Using our algorithm, we can predict mouse movements and render relevant pointer frames ahead of time, substantially reducing any physical feeling of latency that comes with interactive media.
The red square in the above GIF represents the position of the physical cursor on the remote server, whereas the client handles rendering the actual cursor. Now, relative movements and pixel perfect input feel just as if you’re sitting in front of your PC at home, and you can enjoy your favorite rhythm games on the go!
Originally posted NOVEMBER 03, 2018