Project Quantum — We’re Going Native.
This is the second in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.
This is the first in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.
Since our launch in January, we’ve been looking for ways to drastically improve the way people play their favorite games via the browser. One limitation we’ve faced is lackluster control over how we currently user input.
At Rainway we are managing thousands of users connections, and this does not come without some headache. No two networks are the same, and as we like to say, the internet is held together by duct tape and glue.
When we started creating Rainway we set out to build a service that was user-friendly and did away with manual configuration. Part of this process takes place in our advance game analysis engine, Mist(we have a running joke that all internal projects are named after water-related things). Mist is a powerful engine capable of scanning a users computer in just a few milliseconds going through millions of different game titles. This isn’t just limited to PC games, but also ROMs dating all the way to the 70s, making Mist as versatile as the PC platform itself.
Today we’re open sourcing Spitfire, our WebRTC library that enables real-time communication with web browser.
Today we open sourced our process management library, Warden. It aims to simplify tracking processes and their children across Windows. For this development blog we wanted to dive into why we needed to create this library.