Archives

Jan 07, 2021 Letters to the User

2020 in Our Rear-View Mirror

It was a year like no other, and we are grateful to be at the end of it.

Jeanette
Jeanette
Nov 10, 2020 Gaming

Game on Your iPad with a Keyboard and Mouse

It’s finally here! Rainway for iPad now supports keyboard and mouse input.

Lynn
Lynn
Sep 02, 2020 Gaming

Game Smarter, not Harder: 4 Ways to play on your Mobile Device with Rainway

2020 has been W-I-L-D! Between social distancing, mask wearing, and the Apple and Epic feud – this year is a roller coaster for gamers, and we ALL want to get off Mr. Bones’ Wild Ride.

Laura Lundberg
Laura Lundberg
Aug 11, 2020 Press Releases

Rainway Eliminates Launcher Fatigue

Install and update your Steam games from one place

Rainway
Rainway
Jul 15, 2020 Press Releases

Rainway Launches on Android TV and Amazon Fire TV - Apple TV to follow

Play All of Your PC Games on the Big Screen

Rainway
Rainway
May 20, 2020 Press Releases

Rainway and Proletariat Partner for Massive Giveaway

Download Rainway to Claim a Free Spellbreak Beta Key

Rainway
Rainway
May 12, 2020 Changelog

Here's What's New in the May Update

More browsers. Increased productivity. Better Games.

Rainway
Rainway
Feb 18, 2020 Press Releases

Rainway Launches for Android

With the release of Rainway for Android, gamers can now play their PC games on any mobile device.

Rainway
Rainway
Jan 28, 2020 Press Releases

The Rainway for Xbox Beta Is Here

Designed with gamers in mind, Rainway for the Xbox One extends services accessibility and core offering.

Rainway
Rainway
Jan 09, 2020 Press Releases

Rainway Launches for iOS

Gamers can now play any PC game they own on Apple iOS devices.

Rainway
Rainway
Dec 09, 2019 Technology

Rainway Adds Translation Support

At Rainway, our mission is to enable PC gamers around the world to enjoy the gaming experience they desire. With that in mind, we are excited to announce that our latest Rainway Client and Dashboard update brings a new localization system with support for translation to new languages.

Evan
Evan
Sep 09, 2019 Letters to the User

Announcing the Rainway for iOS Beta and More.

You’ve seen the teasers, you’ve shivered with anticipation, and now the wait is over.

Andrew Sampson
Andrew Sampson
Aug 19, 2019 Technology

A Touch of Love for Our Progressive Web App.

A new level of quality that makes make your Rainway experience reliable, fast, and engaging.

John
John
Aug 06, 2019 Technology

Bringing PC Games to Mobile with Flutter

Flutter redefined our approach to cross-platform mobile development.

Lynn
Lynn
Jun 26, 2019 Press Releases

David Perry Joins Rainway's Advisory Board

Whether it is building childhood classics or a radical idea, David’s track record speaks for itself.

Rainway
Rainway
May 29, 2019 Letters to the User

An Update on the Xbox One Release.

Everything you need to know about our upcoming Xbox Launch.

Andrew Sampson
Andrew Sampson
Apr 08, 2019 Letters to the User

An Update on Rewind and Our Roadmap

We’re changing gears so we can better serve you.

Andrew Sampson
Andrew Sampson
Mar 22, 2019 Press Releases

Rainway Announces Upcoming Xbox One Release Calendar

Designed with gamers in mind, Rainway for the Xbox One extends services accessibility and core offering.

Rainway
Rainway
Mar 13, 2019 Changelog

Rainway 1.0.7: Lightspeed Streaming with Frameless Encoding

With the new update, Rainway is the smoothest way to play games in your browser. Here’s how we pulled it off.

Lynn
Lynn
Jan 31, 2019 Press Releases

Rainway Launches Hardware Agnostic Game Streaming Service.

PC gamers install Rainway’s software on their home PC, turning it into a powerful game streaming server. Over half a million games were played via Rainway during its beta such as Fortnite, Destiny 2 and more on a variety of remote devices.

Rainway
Rainway
Nov 19, 2018 Technology

Project Quantum — We’re Going Native.

Project Quantum — We’re Going Native.

Andrew Sampson
Andrew Sampson
Nov 03, 2018 Changelog

Here’s What’s New In Rainway 0.6.0

We have our nose to the grindstone as we continue to make big leaps in our underlying technology. Our launch date is fast approaching and we want to ensure Rainway is as fast and stable as possible before that day comes.

Andrew Sampson
Andrew Sampson
Sep 29, 2018 Technology

Scaling Millions of Connections with a Zero-propagation Dynamic DNS

This is the second in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.

Andrew Sampson
Andrew Sampson
Sep 28, 2018 Letters to the User

Clearing the Air

Hey there!

Andrew Sampson
Andrew Sampson
Sep 23, 2018 Changelog

Here’s What’s New In Rainway 0.5.0

We’re on track to reach 1.0 later this year, ushering in the brand new Rainway. Until then though, we are more than happy to share our continued improvements to the underlying Rainway technology.

Andrew Sampson
Andrew Sampson
Sep 17, 2018 Technology

Building a Cross-browser, Cross-platform, Real-time Game Streaming Protocol

This is the first in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.

Andrew Sampson
Andrew Sampson
Aug 31, 2018 Letters to the User

The Road Forward: Building The Best Gaming Application

In early 2017, we decided to pivot and focus all of our efforts on building Rainway. We knew from the start it would be hard; we threw ourselves at our problems, evolved our technology, and after months of iteration we launched January 20th, 2018 to great fanfare, and many overloaded servers. It’s hard to believe that nearly a year has come and gone since our launch. Still fresh in my mind is that morning, servers bursting into flames and frantic Slack messages being sent.

Andrew Sampson
Andrew Sampson
Aug 02, 2018 Gaming

Play Overwatch (and anything else) in your browser with Rainway

I think it goes without saying we have a deep love for the web. All the way back in 2015 when Evan and I started Ulterius we set out to bring the PC into the browser. Not long into that journey we started testing the idea of playing a video games too (I’ll never forget the day we couldn’t understand why classic doom didn’t like our input.)

Andrew Sampson
Andrew Sampson
Jul 27, 2018 Technology

Introducing Native Keyboard Input For Chrome

Since our launch in January, we’ve been looking for ways to drastically improve the way people play their favorite games via the browser. One limitation we’ve faced is lackluster control over how we currently user input.

Andrew Sampson
Andrew Sampson
Jul 02, 2018 Security

How We Discovered a Virus Infecting Tens of Thousands of Fortnite Players

Fortnite is the most popular game right now; it’s a genuine cultural phenomenon that is sweeping the world. Sadly, where there is a popular channel there will always be malicious actors. Today we want to diverge from our usual tech and vision blogs and share with you a journey of something surreal.

Andrew Sampson
Andrew Sampson
Jun 25, 2018 Security

Encryption For All

We’ve talked a lot about our fast game streaming technology; however, today we wanted to talk about something even more critical. Security.

Andrew Sampson
Andrew Sampson
Jun 14, 2018 Gaming

What Game Streaming Means for the Future of Gaming

Around 2005 a pivotal switch flipped in digital entertainment, the introduction of online streaming. Companies like Spotify and Netflix would emerge to reshape forever how we listened to music and watched our favorite shows and movies. However, all the way back in 2000 a company called G-cluster demoed something amazing at E3 — the ability to stream and play games.

Andrew Sampson
Andrew Sampson
Jun 10, 2018 Changelog

What Is New In 0.3.0?

It has been awhile since the last Rainway patch was released and what better time to do so than the week of E3? Let’s go on a journey of what our team has been working hard on the last few weeks.

Andrew Sampson
Andrew Sampson
May 10, 2018 Letters to the User

There's No Place Like Home

At the beginning of this year, our team relocated out to Washington to join the Techstars Seattle class of 2018. For a long time, we told ourselves this was only temporary, that soon we’d reunite with the many Peachtree streets of Atlanta and relive those sweltering days of summer.

Andrew Sampson
Andrew Sampson
Apr 25, 2018 Security

Responsible Disclosure Procedure

We at Rainway take user security very seriously, which is why it is very important for us to make it as easy and clear as possible for people to alert us to potential security concerns. The proper procedure should you find such a bug is as follows:

Andrew Sampson
Andrew Sampson
Apr 16, 2018 Gaming

Rainway Game Streaming + Racing = 💖

Project Cars 2Racing games are pure fun. They enable you to drive (and crash) some of the worlds most exotic cars with your only worries being coming in 1st and beating your best lap time.

Andrew Sampson
Andrew Sampson
Apr 11, 2018 Gaming

Our Core Mission: Games First

Since our launch just 3 months ago we’ve made a lot of progress in the development of our core technology. Bringing real-time game streaming to the web was no easy task — but we built the worlds fastest streaming protocol to do just that.

Andrew Sampson
Andrew Sampson
Feb 15, 2018 Gaming

The Art of Pivoting: How We Built Rainway

We do the things we do not because they are easy, but because they are hard.Towards the end of 2015 my co-founder Evan Banyash and I started working on a piece of free, open-source software called Ulterius. The goal in our mind was simple, create an all-in-one solution that enabled us to manage any computer from a web browser.

Andrew Sampson
Andrew Sampson
Dec 29, 2017 Technology

Recognizing Millions of Games Instantly

When we started creating Rainway we set out to build a service that was user-friendly and did away with manual configuration. Part of this process takes place in our advance game analysis engine, Mist(we have a running joke that all internal projects are named after water-related things). Mist is a powerful engine capable of scanning a users computer in just a few milliseconds going through millions of different game titles. This isn’t just limited to PC games, but also ROMs dating all the way to the 70s, making Mist as versatile as the PC platform itself.

Nura Nubani
Nura Nubani
Sep 06, 2017 Technology

Real-time Communication For Everyone

Today we’re open sourcing Spitfire, our WebRTC library that enables real-time communication with web browser.

Andrew Sampson
Andrew Sampson