Rainway Blog—All Posts

  • Announcing the Rainway for iOS Beta and More.

    Andrew Sampson September 09, 2019

    You’ve seen the teasers, you’ve shivered with anticipation, and now the wait is over.

  • A Touch of Love for Our Progressive Web App.

    John August 19, 2019

    A new level of quality that makes make your Rainway experience reliable, fast, and engaging.

  • Bringing PC Games to Mobile with Flutter

    Lynn August 06, 2019

    Flutter redefined our approach to cross-platform mobile development.

  • David Perry Joins Rainway's Advisory Board

    Rainway June 26, 2019

    Whether it is building childhood classics or a radical idea, David’s track record speaks for itself.

  • An Update on the Xbox One Release.

    Andrew Sampson May 29, 2019

    Everything you need to know about our upcoming Xbox Launch.

  • Open Sourcing Metapod, Personalized Executable for All.

    Andrew Sampson May 14, 2019

    Supercharge your user onboarding, track conversions, watermark your applications, and much with our latest release.

  • An Update on Rewind and Our Roadmap

    Andrew Sampson April 08, 2019

    We’re changing gears so we can better serve you.

  • Rainway Announces Upcoming Xbox One Release Calendar

    Rainway March 22, 2019

    Designed with gamers in mind, Rainway for the Xbox One extends services accessibility and core offering.

  • Rainway 1.0.7: Lightspeed Streaming with Frameless Encoding

    Lynn March 13, 2019

    With the new update, Rainway is the smoothest way to play games in your browser. Here’s how we pulled it off.

  • Rainway Launches Hardware Agnostic Game Streaming Service.

    Rainway January 31, 2019

    PC gamers install Rainway’s software on their home PC, turning it into a powerful game streaming server. Over half a million games were played via Rainway during its beta such as Fortnite, Destiny 2 and more on a variety of remote devices.

  • Project Quantum — We’re Going Native.

    Andrew Sampson November 19, 2018

    Project Quantum — We’re Going Native.

  • Here’s What’s New In Rainway 0.6.0

    Andrew Sampson November 03, 2018

    We have our nose to the grindstone as we continue to make big leaps in our underlying technology. Our launch date is fast approaching and we want to ensure Rainway is as fast and stable as possible before that day comes.

  • Scaling Millions of Connections with a Zero-propagation Dynamic DNS

    Andrew Sampson September 29, 2018

    This is the second in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.

  • Clearing the Air

    Andrew Sampson September 28, 2018

    Hey there!

  • Here’s What’s New In Rainway 0.5.0

    Andrew Sampson September 23, 2018

    We’re on track to reach 1.0 later this year, ushering in the brand new Rainway. Until then though, we are more than happy to share our continued improvements to the underlying Rainway technology.

  • Building a Cross-browser, Cross-platform, Real-time Game Streaming Protocol

    Andrew Sampson September 17, 2018

    This is the first in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.

  • The Road Forward: Building The Best Gaming Application

    Andrew Sampson August 31, 2018

    In early 2017, we decided to pivot and focus all of our efforts on building Rainway. We knew from the start it would be hard; we threw ourselves at our problems, evolved our technology, and after months of iteration we launched January 20th, 2018 to great fanfare, and many overloaded servers. It’s hard to believe that nearly a year has come and gone since our launch. Still fresh in my mind is that morning, servers bursting into flames and frantic Slack messages being sent.

  • Play Overwatch (and anything else) in your browser with Rainway

    Andrew Sampson August 02, 2018

    I think it goes without saying we have a deep love for the web. All the way back in 2015 when Evan and I started Ulterius we set out to bring the PC into the browser. Not long into that journey we started testing the idea of playing a video games too (I’ll never forget the day we couldn’t understand why classic doom didn’t like our input.)

  • Introducing Native Keyboard Input For Chrome

    Andrew Sampson July 27, 2018

    Since our launch in January, we’ve been looking for ways to drastically improve the way people play their favorite games via the browser. One limitation we’ve faced is lackluster control over how we currently user input.

  • How We Discovered a Virus Infecting Tens of Thousands of Fortnite Players

    Andrew Sampson July 02, 2018

    Fortnite is the most popular game right now; it’s a genuine cultural phenomenon that is sweeping the world. Sadly, where there is a popular channel there will always be malicious actors. Today we want to diverge from our usual tech and vision blogs and share with you a journey of something surreal.

  • Encryption For All

    Andrew Sampson June 25, 2018

    We’ve talked a lot about our fast game streaming technology; however, today we wanted to talk about something even more critical. Security.

  • What Game Streaming Means for the Future of Gaming

    Andrew Sampson June 14, 2018

    Around 2005 a pivotal switch flipped in digital entertainment, the introduction of online streaming. Companies like Spotify and Netflix would emerge to reshape forever how we listened to music and watched our favorite shows and movies. However, all the way back in 2000 a company called G-cluster demoed something amazing at E3 — the ability to stream and play games.

  • Open Sourcing Forecast, An HTTP and WebSocket Tester.

    Andrew Sampson June 12, 2018

    At Rainway we are managing thousands of users connections, and this does not come without some headache. No two networks are the same, and as we like to say, the internet is held together by duct tape and glue.

  • What Is New In 0.3.0?

    Andrew Sampson June 10, 2018

    It has been awhile since the last Rainway patch was released and what better time to do so than the week of E3? Let’s go on a journey of what our team has been working hard on the last few weeks.

  • There's No Place Like Home

    Andrew Sampson May 10, 2018

    At the beginning of this year, our team relocated out to Washington to join the Techstars Seattle class of 2018. For a long time, we told ourselves this was only temporary, that soon we’d reunite with the many Peachtree streets of Atlanta and relive those sweltering days of summer.

  • Responsible Disclosure Procedure

    Andrew Sampson April 25, 2018

    We at Rainway take user security very seriously, which is why it is very important for us to make it as easy and clear as possible for people to alert us to potential security concerns. The proper procedure should you find such a bug is as follows:

  • Rainway Game Streaming + Racing = 💖

    Andrew Sampson April 16, 2018

    Project Cars 2Racing games are pure fun. They enable you to drive (and crash) some of the worlds most exotic cars with your only worries being coming in 1st and beating your best lap time.

  • Our Core Mission: Games First

    Andrew Sampson April 11, 2018

    Since our launch just 3 months ago we’ve made a lot of progress in the development of our core technology. Bringing real-time game streaming to the web was no easy task — but we built the worlds fastest streaming protocol to do just that.

  • The Art of Pivoting: How We Built Rainway

    Andrew Sampson February 15, 2018

    We do the things we do not because they are easy, but because they are hard.Towards the end of 2015 my co-founder Evan Banyash and I started working on a piece of free, open-source software called Ulterius. The goal in our mind was simple, create an all-in-one solution that enabled us to manage any computer from a web browser.

  • Recognizing Millions of Games Instantly

    Nura Nubani December 29, 2017

    When we started creating Rainway we set out to build a service that was user-friendly and did away with manual configuration. Part of this process takes place in our advance game analysis engine, Mist(we have a running joke that all internal projects are named after water-related things). Mist is a powerful engine capable of scanning a users computer in just a few milliseconds going through millions of different game titles. This isn’t just limited to PC games, but also ROMs dating all the way to the 70s, making Mist as versatile as the PC platform itself.

  • Real-time Communication For Everyone

    Andrew Sampson September 06, 2017

    Today we’re open sourcing Spitfire, our WebRTC library that enables real-time communication with web browser.

  • Tracking and Managing Processes on Windows

    Andrew Sampson July 28, 2017

    Today we open sourced our process management library, Warden. It aims to simplify tracking processes and their children across Windows. For this development blog we wanted to dive into why we needed to create this library.