Rainway Blog

Updates, changelogs, tutorials, and tips & tricks

Andrew Sampson
Co-Founder and CEO of @RainwayApp. 2018 Thiel Fellow. Creator of things and stuff.
Technology November 19, 2018

Project Quantum — We’re Going Native.

Project Quantum — We’re Going Native.

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Latest Posts

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  • Here’s What’s New In Rainway 0.6.0

    Changelog November 03, 2018

    We have our nose to the grindstone as we continue to make big leaps in our underlying technology. Our launch date is fast approaching and we want to ensure Rainway is as fast and stable as possible before that day comes.

  • Scaling Millions of Connections with a Zero-propagation Dynamic DNS

    Technology September 29, 2018

    This is the second in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.

  • Clearing the Air

    Letters to the User September 28, 2018

    Hey there!

  • Here’s What’s New In Rainway 0.5.0

    Changelog September 23, 2018

    We’re on track to reach 1.0 later this year, ushering in the brand new Rainway. Until then though, we are more than happy to share our continued improvements to the underlying Rainway technology.

  • Building a Cross-browser, Cross-platform, Real-time Game Streaming Protocol

    Technology September 17, 2018

    This is the first in a series of blog posts in which we outline our experience with developing the first HTML5 game-streaming service for the web.

  • The Road Forward: Building The Best Gaming Application

    Letters to the User August 31, 2018

    In early 2017, we decided to pivot and focus all of our efforts on building Rainway. We knew from the start it would be hard; we threw ourselves at our problems, evolved our technology, and after months of iteration we launched January 20th, 2018 to great fanfare, and many overloaded servers. It’s hard to believe that nearly a year has come and gone since our launch. Still fresh in my mind is that morning, servers bursting into flames and frantic Slack messages being sent.

Technology

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Gaming

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  • Play Overwatch (and anything else) in your browser with Rainway

    Gaming August 02, 2018

    I think it goes without saying we have a deep love for the web. All the way back in 2015 when Evan and I started Ulterius we set out to bring the PC into the browser. Not long into that journey we started testing the idea of playing a video games too (I’ll never forget the day we couldn’t understand why classic doom didn’t like our input.)

  • What Game Streaming Means for the Future of Gaming

    Gaming June 14, 2018

    Around 2005 a pivotal switch flipped in digital entertainment, the introduction of online streaming. Companies like Spotify and Netflix would emerge to reshape forever how we listened to music and watched our favorite shows and movies. However, all the way back in 2000 a company called G-cluster demoed something amazing at E3 — the ability to stream and play games.

  • Rainway Game Streaming + Racing = 💖

    Gaming April 16, 2018

    Project Cars 2Racing games are pure fun. They enable you to drive (and crash) some of the worlds most exotic cars with your only worries being coming in 1st and beating your best lap time.

Security

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  • How We Discovered a Virus Infecting Tens of Thousands of Fortnite Players

    Security July 02, 2018

    Fortnite is the most popular game right now; it’s a genuine cultural phenomenon that is sweeping the world. Sadly, where there is a popular channel there will always be malicious actors. Today we want to diverge from our usual tech and vision blogs and share with you a journey of something surreal.

  • Encryption For All

    Security June 25, 2018

    We’ve talked a lot about our fast game streaming technology; however, today we wanted to talk about something even more critical. Security.

  • Responsible Disclosure Procedure

    Security April 25, 2018

    We at Rainway take user security very seriously, which is why it is very important for us to make it as easy and clear as possible for people to alert us to potential security concerns. The proper procedure should you find such a bug is as follows:

Letters to the User

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  • Clearing the Air

    Letters to the User September 28, 2018

    Hey there!

  • The Road Forward: Building The Best Gaming Application

    Letters to the User August 31, 2018

    In early 2017, we decided to pivot and focus all of our efforts on building Rainway. We knew from the start it would be hard; we threw ourselves at our problems, evolved our technology, and after months of iteration we launched January 20th, 2018 to great fanfare, and many overloaded servers. It’s hard to believe that nearly a year has come and gone since our launch. Still fresh in my mind is that morning, servers bursting into flames and frantic Slack messages being sent.

  • There's No Place Like Home

    Letters to the User May 10, 2018

    At the beginning of this year, our team relocated out to Washington to join the Techstars Seattle class of 2018. For a long time, we told ourselves this was only temporary, that soon we’d reunite with the many Peachtree streets of Atlanta and relive those sweltering days of summer.

Changelog

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  • Here’s What’s New In Rainway 0.6.0

    Changelog November 03, 2018

    We have our nose to the grindstone as we continue to make big leaps in our underlying technology. Our launch date is fast approaching and we want to ensure Rainway is as fast and stable as possible before that day comes.

  • Here’s What’s New In Rainway 0.5.0

    Changelog September 23, 2018

    We’re on track to reach 1.0 later this year, ushering in the brand new Rainway. Until then though, we are more than happy to share our continued improvements to the underlying Rainway technology.

  • What Is New In 0.3.0?

    Changelog June 10, 2018

    It has been awhile since the last Rainway patch was released and what better time to do so than the week of E3? Let’s go on a journey of what our team has been working hard on the last few weeks.